Inoculation
Inoculation is a defensive mechanic added by Starlight River. It reduces the amount of damage-over-time that the player takes from sources such as Debuffs and standing on Hellstone.
Calculations
The damage-over-time a player takes is multiplied by their Inoculation percentage. For example, if the player is inflicted with the Prismatic Drown debuff, which deals 60 damage per second, but has 50% Inoculation, they will take (60 * 0.5 = 30) damage per second instead.
If the player has more than 100% innoculation, they will instead gain Health when they would take damage-over-time. For example, if the player is inflicted with the Prismatic Drown debuff, which deals 60 damage per second, but has 110% Inoculation, they will instead take (60 * -0.1 = -6) damage per second (I.E, they will regenerate 6 Health per second instead).
Items
Items which effect Inoculation | |||||||
---|---|---|---|---|---|---|---|
Item | Source | Effect | |||||
Replicant Cells | Dropped by Dwellers | Increases innoculation by 15%. Health regeneration now starts faster. | |||||
Haunting Breastplate | Crafted at a Loom | 5% increased magic damage +15% Inoculation | |||||
Defiled Ankh | Found inside the Ankh Chest | Your Barrier protects against 25% less damage +100% inoculation while barrier is active immunity to most debuffs while barrier is active +40 Barrier regeneration | |||||
Lost Collar | Dropped by Zoologist | +40% Inoculation. Debuffs you inflict are inflicted on yourself. +5% movement and attack speed per debuff affecting you Cursed: Lose all debuff immunities |